﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public enum SpriteType
{
    BackGround,
    Big,
    Attack_big,
    Attack_small,
    Defence_big,
    Defence_small,
    Hp,
    Player,
    Enemy,
}

public class ItemSprite : MonoBehaviour
{
    public SpriteType spriteType;
    //public ItemType itemType;
    public int number = 0;
    //public int hp = 2;
    //public int attack = 2;
    //public int defence = 2;

    void Start()
    {
        
    }

}
